Zombie Mission 10

Zombie Mission 10

Zombie Mission continues with the Prison Breakout section! The underground prison has been taken over by the zombies and you must rescue the hostages also help the injured as well. With the new expanded version of Zombie Mission, you have to fight 30 LEVELS ! There will be 7 different bosses at different levels. The strongest boss, of course, is waiting for you in the final level! Don't forget to buy weapons and upgrade with the coins you earn as you pass the levels!

How to Win at Zombie Mission 10

Player 1:
Move: "W,A,S,D"
Hit: "F"
Grenade: "G"
Jump: "W"(Walk on the wall)
Switch weapon: "Q-E"

Player 2:
Move: "ARROW KEYS"
Hit: "L"
Grenade: "K"
Jump: "UP ARROW KEY" (Walk on the wall)
Switch weapon: "O-P"

Core Gameplay Elements

You can play the game both 1 Player and 2 Player. We also recommend that you start in "Normal" mode when playing the game for the first time.

To which game category does this game belong?

The category this game represents is Shooter.

Does the game involve any kind of brutality or cruelty?

Yes, there are scenes of cruelty in Zombie Mission 10.

What game development software was chosen for this project?

The game was developed using the Construct 3 game development framework.

What gender group is this game designed for?

The game is suitable for Male.

Which individual or company worked on creating this game?

The company or individual responsible for developing the game is RHM Interactive.

Which tags best represent the features of this game?

Primary tags describing this game are 2players, cartoon, co-op, multiplayer, platformer, prison, zombie.

Does the game depict blood in any form?

Yes, Zombie Mission 10 shows blood or blood-like effects.

What is the ideal age group for this game?

This game caters to players in the Teens age group.

Is the game available for mobile users?

Yes, Zombie Mission 10 is optimized for both iOS and Android devices.

Is the game made for a kids' age group?

No, Zombie Mission 10 is not intended for kids to play.
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